On the far left side of the screen, you will notice a few tabs that stand sideways. Then, follow the tutorial as usual, apart from obviously selecting. Create a folder to export the model into, as the program will also dump any associated textures in the location that you specify for export. Then, go to file-> export and select export as. Repeat this process until the "Explode" option is no longer available. However, they cause severe problems in Blender. This is a speciality to sketchup that allows users to make components out of their models, which are easier to handle in the editor. In this menu, select the option "Explode" to remove the component feature from the model. When you have opened the model, draw a selection box around the entire model and right click it. This editor works differently than blender, but basic navigation is very similar. If you want to work alongside this tutorial (and pick up a nice elephant model in the process) the link to it is here:Ī note on models from 3Dwarehouse: You will need to download Sketchup Make to be able to open. Try to take models not larger than 30k triangles.įor this tutorial I will be using an elephant from TF3DM. Blender can reduce the triangle count, but the more you have to take away, the worse it will end up looking. The complexity of the model is also important - Tabletop Simulator seems to allow models of around 15k triangles. Keep that in mind when looking for things made out of glass or containing water. Note that Tabletop Simulator currently does not support semi-transparent textures - only 100% see-through or not transparent at all. obj models, as they will be the easiest to work with. doesnt worth to waste Mega space if the dev himself doesnt even care about that.There are several sites with free 3D models out there, such as same goes for chars, devs count different chars everytime 1 char have different variant/outfits. the dev will change the char and swap with all possible pokemon chars, and finally count the scenes as all differents, while in reality, its 1 scene but with different chars used. but devs clearly exaggerrate on that by counting every variants of poses and chars.Įxempl : 1 chars from pokemon doing 1 sex scene. sure they are tons of chars, moves and all. The game is honestly wayyyy too big for what it purpose. it doesnt even worth alots as it is, even if it was a single torrent to download. Will it worth cut in parts on Mega ? no, definitly not. Going all into creating your own perfect scene and save it doesnt worth it at all. but even tho, its a mess without any organisation on list)Ĭreating your own scene didnt worth it, basically you end starting a pre-created scene and changing the chars models. They are realist chars, but its only a few and finding them is like finding a snail in the amazon forest, you have to scroll through a giant list of weird name and japaneses symbols, take hours to find the char you want because most of them doesnt have correct name (exception with manga'ish, hentai chars, who have their japanese names. the sex usually is a POV where poses arent tht great and the pov itself is missplaced alots of time, even in VR its not rare to start a sex scene and wonder "wtf ?" because the view is not well placed. you spawn a girl, watch her dance or "have" sex with her. Game isnt really a game, but a sandbox manga thing. Click to expand.imho, if you aere not into manga'ish, hentai'ish girls.
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